![]() It’s a complex system, but so far it’s working. The year is 1994 and it is the future.NO THING is a minimalistic surreal action game set in a totalitarian regime of future.Tells the story of an office clerk. Our current choice is to combine all of these tricks, depending on the level, phrase length, player actions, how important the line is, and so on. – how he should continue his line after that? Start it from the beginning or keep talking as if nothing happened? The former can get annoying really fast, the latter will be confusing Dude, Stop is a puzzle game, where the main goal is to make everyone hate you. If the narrator stops his current line to react with “ I have a particular set of skills…”, etc.That is completely unresponsive and will eventually fail, too And I mean it If someone would watch you play, they could slap you upside. Dude, Stop is a puzzle game, where the main goal is to make everyone hate you. ![]() If the narrator ends his line and reacts after that, there delay between action and reaction is enormous and completely ruins the experience – the player might not even remember what he did ten seconds ago that made the Voice so angry. Dude, Stop is a puzzle game, where the main goal is to make everyone hate you. ![]()
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